Recursos 3D padrão
Perspective
correct texture mapping
Bi-linear and tri-linear texture filtering
Z-buffer (16bpp, integer and floating point)
Level of detail (LOD) MIP mapping
Sub-pixel and sub-texel correction
Bump Mapping
Gouraud shading and texture modulation
Full 24-bit rendering, dithered to 16-bit RGB
14 texture formats including 8-bit compressed (patent pending)and
8-bit palletized formats
Full bi-linear blending of palletized and compressed textures
2 to 4 MB EDO DRAM frame buffer
2 to 4 MB EDO DRAM texture memory
Performance
90 Mpixels/sec sustained fill rate
for bi-linear textures, with LOD MIP-mapping, Z-buffering, alpha-blending
and fogging enabled
180 Mpixel/sec with scan line interleaved configurations
3M traingle/sec for filtered, LOD MIP-mapped, Z-buffered, alpha-blended,
fogged, textured triangles
Recursos adicionais
Full hardware triangle setup (independent
strips & fans)
Anti-aliasing
Depth buffering (16-bit linear, 22-bit effective)
Alpha blending
Per-pixel special effects: fog, transparency, translucency
Texture compositing, morphing, animation
Linear frame buffer access
Single-pass tri-linear filtering
Single-pass dual textures per pixel
Compatibilidade
PCI bus 2.1 compliant, 33/66MHz
Operating systems supported: Microsoft Windows 95, MS-DOS, Windows
NT 4.0, Apple Mac OS
3D API supported: 3Dfx Interactive Glide, Microsoft Direct3D, OpenGL,
QuickDraw, 3D Rave
Full software compatibility with Voodoo Graphics, Voodoo Rush
Crusher
crusher@nutecnet.com.br
|