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Revista : Artigos : Especificações do Voodoo 1


- feito por Crusher
TGA copyright C -


Especificações do Voodoo1
                . . .

 


Recursos 3D padrão

Perspective correct texture mapping
Bi-linear and advanced texture filtering
Level of detail (LOD) MIP mapping
Sub-pixel correction
Polygonal-based Gouraud shading and texture modulation
24-bit internal, 16-bit dithered RGB frame buffer
Multiple format texture buffer (8-bit and 16-bit)
1, 2, and 4 Mbytes of frame/aux buffer memory per pixelfx
1, 2, and 4 Mbytes of texture memory per texelfx


Performance escalável

45 Mpixels/sec sustained fill rate for bi-linear or advanced filtered textures
Over 1M triangles/sec for filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogged, textured 25-pixel triangles


Recursos adicionais

Anti-aliasing
Depth buffering (16-bit)
Alpha blending
Per-pixel special effects: fog, transparency, translucency
Texture compositing, morphing, animation
Linear frame buffer access


Compatibilidade

PCI bus 2.1 compliant
Support for full-screen games under popular PC operating systems including: Microsoft Windows 95, MS-DOS, and Windows 3.1 using 3D APIs including Microsoft Direct3D™, RealityLab 2.0, Intel 3DR, Criterion Renderware™, and more
Comprehensive support for popular game development tools including Gemini OpenGVS, Multigen GameGen, SGI OpenGL™, and Autodesk 3D Studio under DOS, Win32™, and IRIX™
Operates transparently with popular VGA and Windows accelerators via analog pass through on Intel-based platforms
Glide™ register level compatibility software library for full screen coin-op/arcade and DOS games

Crusher
crusher@nutecnet.com.br

 

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