Recursos 3D padrão
Perspective correct texture mapping
Bi-linear and advanced texture filtering
Level of detail (LOD) MIP mapping
Sub-pixel correction
Polygonal-based Gouraud shading and texture modulation
24-bit internal, 16-bit dithered RGB frame buffer
Multiple format texture buffer (8-bit and 16-bit)
1, 2, and 4 Mbytes of frame/aux buffer memory per pixelfx
1, 2, and 4 Mbytes of texture memory per texelfx
Performance escalável
45 Mpixels/sec sustained fill rate
for bi-linear or advanced filtered textures
Over 1M triangles/sec for filtered, LOD MIP-mapped, Z-buffered,
alpha-blended, fogged, textured 25-pixel triangles
Recursos adicionais
Anti-aliasing
Depth buffering (16-bit)
Alpha blending
Per-pixel special effects: fog, transparency, translucency
Texture compositing, morphing, animation
Linear frame buffer access
Compatibilidade
PCI bus 2.1 compliant
Support for full-screen games under popular PC operating systems
including: Microsoft Windows 95, MS-DOS, and Windows 3.1 using 3D
APIs including Microsoft Direct3D, RealityLab 2.0, Intel 3DR,
Criterion Renderware, and more
Comprehensive support for popular game development tools including
Gemini OpenGVS, Multigen GameGen, SGI OpenGL, and Autodesk
3D Studio under DOS, Win32, and IRIX
Operates transparently with popular VGA and Windows accelerators
via analog pass through on Intel-based platforms
Glide register level compatibility software library for full
screen coin-op/arcade and DOS games
Crusher
crusher@nutecnet.com.br
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