Optimized Direct3D acceleration
Complete DX5 and DX6 support
Twin texel (TNT) 32-bit graphics pipeline
Per pixel perspective correct texture mapping
24-bit or 16-bit HW Z buffer (floating point or integer)
8-bit stencil buffer
Anti-aliasing: full scene, order independent
100% HW Triangle setup
Mainstream feature support
High performance 128-bit 2D Acceleration
Fast 32-bit VGA/SVGA support
16MB, 8MB and 4MB frame buffer configurations
Video Support
Video Acceleration for DirectShow, MPEG-1/2 and Indeo®
NTSC and PAL TV output
CCIR-656 video capture port
Interfaces
Comprehensive AGP2X support (532MB/sec
with side band addressing and pipelining)
Bus mastering DMA PCI interface
Designed to WHQL compatibility standards
Windows NT 3.5, 4.0 and 5.0 display drivers
Windows 95 and 98 Display Driver, DirectDraw, Direct3D, DirectVideo,
ActiveX
Windows 3.x display drivers
OpenGL ICD for Windows 95 and NT (passes compliance tests)
Estatísticas e performance
128-bit wide graphics engine and frame
buffer and TwiN-Texel architecture (2 pixels/clock)
Massive 1.8GB/sec frame buffer bandwidth, 32-bit color, 24-bit z
buffer architecture supporting up to 200MHz memory
180Mpixel/sec fill rate
6M million triangles/sec peak
AGP2x
16MB SDRAM/SGRAM frame buffer
7M transistors
Integrated 250MHz Palette-DAC supporting up to 1600x1200x24@85Hz
452 PBGA
Complete DirectX 6.0 and OpenGL support
Crusher
crusher@nutecnet.com.br
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