“Total Destruction 2” was a very popular mod for Quake 1 in Brazil during 1999-2002. During the end of its lifetime, I was the maintainer after the original creator Fábio “Spinal” Reis Cecin decided that he was bored with Quake.
I also didn’t maintain it for long, but it was a fun experience. Recently I’ve found a small last patch that I don’t remember releasing and I’ve decided to finally release it as version 2.10. It’s dated May 14 2003 and wasn’t even compiled. Fixes two small bugs (weapon cycling selecting the axe when you don’t have it and the infamous “revenant zombie” lockup bug caused by the forced respawn introduced in the 2.08 version.) The archive contains a full manual.
Update Mar 29 2016: More bugfixes and random respawns! Download (td211_with_sources.rar)
(Warning: brazilian portuguese mod! The english version was never updated past 2.063)
Sometimes I wonder, is it just me getting old or have the new games (from the mid-2000’s to nowadays) increasingly lost their replay value? I can easily replay many, many pre-2000 games from start to finish yet again, but most new games I buy only get one playthrough, if that much.
First person shooters are the worst offenders. While I can replay Doom or Quake as many times as I want, the oldest FPS that I replayed was Half-Life 2, which is now over ten years old!
Sometimes I think this is related to nostalgia and everything that comes with getting old, sometimes I think that it’s just the excessive attention to graphics detail and general gameplay blandness (in other words, more graphics, less gameplay) that make this happen. Either way, with all the retro-mania that’s going on lately, I can find places to buy old games (not just fancy new indie games that pretend to be retro but have mostly the same gameplay blandness as the newer ones) at affordable prices and that I will replay much more than the expensive new AAA ones. Also, Nintendo gets my kudos for releasing most of the new games that I can withstand replaying.