About

I’m Eluan Costa Miranda, a Software Engineer. Playing with computers since I was 3, playing and trying to understand them since I was 9.

Here is a small and incomplete timeline of my formative years.

2000

  • ┬áRead my first C book, being 11 years old at the time.

2001

  • Adapted Frikbot to play the Total Destruction II Quake 1 modification

2003

  • Rewrote Total Destruction II Quake 1 modification from scratch with advanced Clan Matches support
  • Maintained Total Destruction II for a while, during its last moments of life

2004

  • Finished Airquake 2 by adding helicopters/ground vehicles and refining the gameplay to mine and my friends tastes. New features, maps and models
  • Heavily modified Action Quake 2 to mine and my friends tastes. New features, maps and models

2006/2

  • N64 Serial Controller Interface
  • 80C51 single board computer and simple EEPROM programmer

2007/2

  • Made a simple 24-bit software rendering 3D engine with Quake 1 model support

2008/1

  • Ported Quake to the Nintendo Wii, with full hardware acceleration and wiimote support without any documentation other than the header files from a free software library.

2009/1

  • ACM-ICPC World Finals contestant, contest held in Stockholm, Sweden.